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25 years Mario Kart 64: The Fun Racer was created

In 1992, the starting signal for one of the most popular fun-racer rows of all time: Super Mario Kart for the Super Nintendo revolutionized the racing game genre, putting new standards and put friendships in gripping multi-player duels over and over again. And the development of the first part with a thought-game of Nintendo-Chief developer Shigeru Miyamoto began: How would the Science Fiction Flitzer F-Zero work in two-player splits screen mode? Just eight employees screwed under the leadership of Tadashi Sugiyama and Hideki Konno on the right formula.

“We had no concept for a racing game with Mario. We started with experiments at a F-Zero-Multiplayer game. In F-Zero you can rest with 400 kilometers of lessons for a long time. We quickly realized that with a shared screen worked, “Konno-San explained in an official Nintendo interview on the occasion of the 25th anniversary of the Mario Kart series. Sugiyama-San supplemented that the technical limits then made a representation of extensive routes with shared screen impossible.

Table of contents

  1. Page 125 years Mario Kart 64: That’s how the fun-racer classic was created! – Page 1
    1. 1.1More Mario Kart!
      2nd Page 225 years Mario Kart 64: That’s how the fun-racer classic was created! – Page 2
    2. 2.1nintendos 3D tricks
    3. 2.2The four-player mode – a special challenge
      3rd page 325 years Mario Kart 64: That’s how the fun-racer classic was created! – Page 3

25 years of Mario Kart 64
1. 3.1 changes on the edge
2. 3.2The success of Mario Kart 64
4. Page 4 picture gallery for “25 years Mario Kart 64: That’s how the fun-racer classic was created!”

Accordingly, the orientation was changed and tried around: In early prototypes, the characteristic karts appeared, but there was still any trace of the popular Nintendo figures. “With eight identical figures, the game was simply boring.

Until here, we focused heavily on the system (and technology, note of the editors). From this point on, however, we looked more on the design, “Konno performs. It followed the big twist compared to the original approach: The creators set Nintendo heroes such as Mario, Luigi and Co. to the tax; the courses were tight and angled.

Thanks to the characters, the vehicles and their pilots had a tremendous recognition value and were easily distinguished from each other in pixel style on the routes.

Super Mario Kart was from the F-Zero experiment to the mass-ready fun flitzer with multiplayer focus and Nintendo charm. This plan went to: Super Mario Kart was played with nearly nine million games for the fourth-stepped title on the Super Nintendo.

Shigeru Miyamoto, Tadashi Sugiyama, Hideki Konno and her team revolutionized the genre, and quickly pulled the competition with Mario Kart clones like Sonic Drift. For Nintendo as a result, a change of consoles on the plan: The Nintendo 64 appeared on 23 June 1996 in Japan, on 29 September 1996 in the USA and March 1, 1997 in Europe.

Mario Kart had already established himself with the first part, and the already faithful community lechzte after a successor. But how should one make a nearly perfect fun racer even better?

More Mario Kart!

The original plans suggest that Mario Kart 64 would appear as a launch title for the new console generation. However, these considerations were discarded. In order to deliver the Jump & Run Bug Super Mario 64 in time for the start of the Nintendo 64, Miyamoto moved off parts of the Mario Kart Crew, and so the racing game seemed a few months.

But that did not mean that Mario Kart played only the second violin in the Nintendo portfolio. Already in the revelation of the Nintendo 64 in the context of the Shoshinkai Software Exhibition 1995, the second part of the racing series belonged to the presented games. In the early production phase, the project ran under the code name Mario Kart R.

To count the differences in the orientation between Super Mario Kart and Mario Kart 64, which fell even Shigeru Miyamoto in an interview for the Japanese guide to the second series part relatively heavy. “That’s a difficult question. Mario Kart turned to a big target group.

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Horizon Forbidden West: Despite small quirk an action RPG of the extra class – test to the blockbuster

Short five years after the release of Horizon: Zero Dawn now appears with Horizon: Forbidden West finally the successor to the Open World Action Roleplay. At that time, Zero Dawn was still a surprise, as developer Guerrilla Games had not read so right to tell such a rousing story within an original, atmospheric game world, Forbidden West is now facing the task of fulfilling tremendous expectations.

The predecessor finally applies as one of the best and most popular PS4 games and sold alone on the console over ten million times. So with Heroin Aloy, we again pulled into the adventure to clarify whether Zero Dawn was just a one-hit wonder or if Forbidden West Horizon consolidated as a high quality Sony IP and the fans of the first part are looking forward to a successful continuation be able.

A new threat

Forbidden West begins about six months after the Battle of Meridian, with which the first part ended. Heroin Aloy, once outcast of the Nora tribe, used the general cheers on the victory against Hades to disappear unnoticed and pursue alone some traces. Relatively quickly she notices that a plague infested the world.

Horizon: Forbidden West in the test

  1. Page 1Horizon Forbidden West: The Blockbuster Sequel in the Test – Page 1
    1. 1.1En new threat
    2. 1.2For connoisseur
    3. 1.3wer has turned at the clock?
  2. Page 2Horizon Forbidden West: The blockbuster sequel in the test – Page 2
    1. 2.1 world of stories and secrets

Horizon Forbidden West is absolutely superb (Review)
2. 2.2 fat booty
3. Page 3Horizon Forbidden West: The blockbuster sequel in the test – page 3
1. 3.1skilling me not so softly
2. 3.2Men, machines, explosions!
4. Page 4Horizon Forbidden West: The Blockbuster Sequel in the Test – Page 4
1. 4.1immen Continue with the slider
2. 4.2A world that pleases
3. 4.3Technically not perfect
4. 4.4 a sequel that makes happy
5. Page 5Pictures Gallery for “Horizon Forbidden West: The Blockbuster Squel in the Test”

  1. Open

Strange red plants spread out and but toxic spores. The country becomes infertile, a famine is created and as if all that would be not enough, even the powerful mechanical engineering in the world will be ungradively aggressive. If Aloy does not quickly find a remedy, all life will be wiped out on earth.

for connoisseurs

To avoid spoiler, we only use vague hints here, finally, history plays a major role in the second horizon part. Nevertheless, you may have noticed it: Forbidden West presupposes knowledge of the predecessor from the players. If you did not play Zero Dawn, you will only understand station in Forbidden West.

But even those who have played part 1 for a long time and does not have an elephant memory, could sometimes come into pondering. If you have no idea (more) who or what Elisabet Sobeck, Gaia and Hephaestus are, you should urgently refresh your memory. For this you can find a detailed story recap to Horizon: Zero Dawn.

Forbidden West is spinning in detail the Horizon Lore and takes zero consideration of newcomers. Without going to go into detail: something that was discussed in its predecessor only in a few findable text files, in the story of Part 2, takes a larger place. Forbidden West explains what it has, but also a bit of feeling that you have to know all this. So pleasant it is that the title does not go through everything again, which happened in its predecessor, a slightly gentle reintroduction to the world of Horizon would have been nice.

Who has turned the clock?

The story leads to a variety of impressive places, reveals secrets of the old world and offers some epic moments. So we always felt motivated to keep track of the main quest. Accordingly, the narrative structure is not a great blemish. On the other hand, we see a little more critical the final of the game. Do not worry, that’s absolutely fantastic staged and made us huge fun, but the game jumps to the end here a bit too fast.

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