An aspect of Mortal Shell that will help you enormously in your trip is the flexibility you have with the characters in the game at your disposal.
Although there is no option for a mage or an attacker from a distance as in Dark Souls, you have a good variance in the shells that the game offers you.
However, is there a shell that is the best of all situations?
Or maybe a shell that best suits a certain style of play?
Each carries different statistics of the three attributes:
Sustainability-your health bar, determining the number of blows you can suffer from enemies
Endurance-Your endurance, the bar that determines your energy to be able to swing your weapon or dodge an attack.
Resolve-a combat meter that can be filled to allow the use of special attacks and parade attacks
Let’s take a look at what is available.
- without shell
- Harris, the vassal
- tail, acolyte
- Solomon, the scholar
- Retrim, the venerable
- The verdict
- Statistics (estimated):
- Statistics:
- Statistics:
- Statistics:
- Statistics:
without shell
Statistics (estimated):
- Sustainability-1/10
- Endurance-10 + / 10
- Resolve-6/10
As there is no statistics screen so as not to have a shell, it is equivalent to having a durability point, 10 in endurance and six in resolution, which is playing through Mortal Shell without a courageous act.
Although this is not an obligation for you to take a shell, and there is even a feat / trophy (Forever Alone) if you choose not to take a shell and finish the game, certain parts of the game will be
almost impossible without one.
When you travel without shells, you are vulnerable to death with a single strike from any enemy.
The advantage of doing without it is that you will have an almost unlimited endurance, much more than with any hull, but there is, literally, no room for error.
You cannot remove a shell either and do without the menus.
You must be removed from the shell to continue without a shell, which would also disqualify you of success after having already linked with a shell.
However, if you are absolutely convinced that you can do without a shell, it is by far the most difficult way to play Mortal Shell.
Harris, the vassal
Statistics:
- Sustainability-5/10
- Endurance-5/10
- Resolve-5/10
The shell Starter, Harris will be there to welcome you just after the tutorial.
From the point of view of combat, it is the first shell you meet specifically to get started.
Harris may seem redundant compared to the other three shells, in particular with the way in which his statistics are compared to the other Solomon, but Harris can be very useful.
Its strength comes from its improvements in combat capacity and the concentration which they bring to the hardened mechanic, the largest gaming buoy.
He normally resets after about six seconds to be reused, but his capacities can overload this.
These include shortening the charging time of 25%, which means that you can hire enemies faster.
Another will result in rapid recharging of its endurance gauge, canceling the problem of its energy below some other bus options.
The hardening effect, where you will have a short period of invulnerability after being broken, can be doubled to last twice as long before you can be struck again.
There are other capacities that will also increase your overview of enemies, which means that you can upgrade it more quickly.
If you can ignore its rather lean statistics and want to use the best shell to use the hardening technique, Harris can be an excellent choice.
tail, acolyte
Statistics:
- Sustainability-3/10
- Endurance-10/10
- Resolve-2/10
Found hidden in a cave covered with tree bark in the periphery of Fall grim, the tail shell is protected by a mini-boss of the name of Even Noctivagu.
Although it can be difficult to manage your endurance, it is not too difficult to kill.
Tail is the thug shell of the game, a very agile character with a lot of endurance, as well as a faster endurance recovery.
This is done at the expense of sustainability and resolution, which are both very weak.
For those who like fast characters and who have a lot of space to dodge and weave, tail is excellent.
Many benefits of tail fighting can unlock poison damage during its attacks while treating poison damage suffered instead of hurting it, which is very useful in the first dungeon of the game.
However, it becomes more exposed in the last dungeons as the damage begins to increase and that enemies prevent you from riding around them.
You will need to use hardening more often because dodging and weaving become more difficult to use effectively, especially if you do not have access to the Ballistazooka weapon to eliminate enemies from a distance.
Solomon, the scholar
Statistics:
- Sustainability-7/10
- Endurance-5/10
- Resolve-10/10
A true versatile of the whole, the Salomon shell is near the Fall grim tower.
If you have entered the door on the first floor, you will have seen the cave with the tips protected by an enemy who growls strong.
It will be gray, but unlike Even Noctivagu, you can ignore this mini-boss and always pick up Solomon, hidden in a cave just at the bottom of the hill of the Geisha location.
Solomon is an excellent choice for almost all situations.
Its endurance goes further than you think, and as long as you do not engage an enemy while hardening is not available, Solomon can enter, accumulate damage and go out without too many problems.
Its maximum resolution is also excellent once you have unlocked certain skills beyond the parade technique.
He can quickly build the resolution gauge and release capacities more often than any other shell.
It is not as bulky as Retrim, and it will lack endurance if you are too aggressive, especially when you use one of the largest weapons.
He also has a large circle when launching the fight, which becomes a big problem in one of the subsequent temples of the game. His combat improvements are also less useful than other shells.
Despite these drawbacks, its global prowess make it an excellent intermediate option.
Retrim, the venerable
Statistics:
- Sustainability-10/10
- Endurance-3/10
- Resolve-3/10
Located near the final temple of the game, Retrim will probably be the last shell you will find and with which you will bind.
This reservoir of a shell is the one you want if staying alive is your priority.
Very voluminous and a rolling circle similar to that of Solomon, Retrim generally undergoes a little less damage than the other shells because of its size, especially later in the game when enemies are more ruthless.
For this reason, it makes the best choice for the bosses you will meet because it will cancel a large part of the big damage they can inflict.
Its combat improvements will also complete this, with additional health and a more important basic damage potential, because it can make enemies staggered more frequently, while another capacity can accumulate additional damage if you have a monster alone,
Easily negotiable in Mortal Shell.
Naturally, his volume means that he will demand from the player that he demonstrates incredible patience, because endurance is essential.
You will have to slow down and use the little resolution you earn.
This style of play is certainly not for everyone, but it certainly has its uses, especially in the dungeon where its shell lies outside.
The verdict
Choosing the best shell from the four shells is difficult because each of them is adapted to a different resistance.
Harris takes the incredibly precious hardening capacity and makes it so effective that it can compensate for its lack of statistics.
You will find it difficult to lack endurance with tail, so if you can master the dodge timing and have a good spatial consciousness in the narrowest places, it is impossible to kill.
Solomon represents an excellent versatile for statistics, with sufficient versatility for any weapon used with it is effective while being the most effective with its weapons capacities.
And finally, Retrim is by far the largest shell, so if you are concerned about the difficulty of the game, it is probably the best shell to neutralize it.
In the end, all the viable choices of hull.
All have interesting aspects in their kit and are viable in almost all situations.
It’s up to you to find what suits you best.
When it comes to playing without shell for the game, we only recommend it if you intend to finish the game for the realization.
Each enemy of the game will kill you in a single stroke, and as you have no shells in which you hide, you will not have an additional chance to return to a shell if you are crunched.
Proceed with this option with caution.