An interview with the developer of the new indie game I’m worried about this project. This time, a Skateboard Action “ Orioliolli World ” to Developer released on February 8 for Roll7 Development, PC / PS5 / PS4 / XSX / Xbox ONE / Switches We will deliver. Interviews of concept artists and lead environment artists are also available. This time I answered the creative director.

This work is an action game that aims to “Narvana” while using the skateboard technique on the stage of the colorful and world “Ladlandia” and interacting with various characters. Easy Operation The player can enjoy your own original style, such as a refreshing feeling, a rich character customization that will repeat a number of versatile tricks. As the preceding play report is also posted, it is necessary to check if you are concerned about the details. It is also true for Japanese.

“Oriori World” is delivered for 3,300 yen (STeam).

– First of all, please introduce yourself. What is your favorite game?

John Robbins (hereinafter JOHN) Hello. It is John of the creative director of this work. The most favorite game changes well, so there is nothing like this. When you start playing a new game, it will be my favorite game for 40 hours from then… or clear. And I feel like playing the next game again!

-Why did you start developing this work?

John “Ollioli” also “Ollioli2: Welcome to Olliwood” was also very high and won a lot of fans. These works were highly appreciated by critic people and players, we were very happy, but after making these games, we felt like our studios have grown and growing many I was. Therefore, we used the findings we got when we were making “Laser League: World Arena”, and returned to this series, and we wanted to make “Oriori” that we have dreamed all the time.

– Please tell me the characteristics of this work.

John I think the way of construction of the world of this work is probably the most characteristic. The branched route system allows the player to change or change depth in the stage, which can be said to be a very different factor as an action game. It did not intentionally wanted to adopt, but it was discovered when making a prototype, and I thought it was perfect for this work.

Another big feature is character creatation. It is very fine to be very fine, and it is something that can not be seen in such a type of game. It is not that there are 100 different colors of the same shirt, but I made time and love with time and love to become an item that I really want to wear.

– What kind of person do this work do you want to play?

John Target The player will be divided into two groups beautifully. The first is a player who plays more works of the “Oriori” series, and it is a player who wants to enjoy this series. Such people will be exciting to a new system. The stage of the early stage is easier than past work, but the end game has been challenging as much as ever. The second group may have never skated, with people who have never heard about “Oriori”, and may not be interested, but still their pace It is a person who wants to enjoy the action game and enjoy a cool world view and challenge. As a good place for this work, you can enjoy at your own pace, you can enjoy highly difficult actions as you like, and you can simply find the world of Ladlandia.

– Is there a work affected by this work?

John is not particularly. If something is wrong, this work is mainly affected by the “Orioli” series work. However, the style of the story and customization items is, of course, affected by the skate culture for about 30 years. Of course the famous skater, of course, I was inspired from World Industries, BLIND, and Santa Cruz, saying old skate patterns. And more, more inspiration is something that has come out from the head of the wonderful artists of Roll7!

– Did you have an impact on development by new coronavirus?

John Actually Roll 7 is active as a remote studio from 2015. Therefore, we have already been able to interact from home and interact online and work while stimulating each other. However, rock down has lost many benefits to work from home. It is because he was forced to work from home, rather than choosing to work from home. As if necessary, we have made it easier to adjust work time so that you can take care of children. In addition, we applied power to people with online events and gave people to interact more. Everyone was a very difficult time, but I was able to do as much as possible!

– Is it okay to deliver and monetize this work?

John Yes, there should be no problem. However, since he is organized about the rights, it is better to mute the sound music now.

– Lastly, please give a message to the Japanese reader.

Thank you for reading John interview. If you can play this work, I’m glad if you can make a character that is excited. May I have a wonderful journey in Ladlandia!

–thank you.